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Donkey Kong Country Returns Iso Pal Download Minecraft 3,5/5 7731votes HD: Original: HD: Original: 3. Download v1.4: Compressed PNG - Lossless Best Quality DXT5 DDS - Lossy Normal Quality - 2x Faster loading Fast update from v1.3 to v1.4: Delete folder 'Fonts' from 'Dolphin Emulator Load Textures SF8'. And copy the new one from v1.4 pack. How to use Installation: You need to use a version of Dolphin that supports the new PNG texture format. To extract the 7z, you will need one of the latest 7Zip that supports LZMA2. The pack supports PAL, NTSC rev0 and NTSC rev1. Before playing you need to check the modular Guide inside 'SF8Modulartextures'.
Otherwise you will have half the experience. Copy SF8 folder to 'Documents Dolphin Emulator Load Textures.
Then follow the guide inside 'SF8Modulartextures' folder. Or you can read it here. Smart modular textures The modular textures structure are smartly implemented. That means that when you copy PS/Xbox controls and/or DK/DD-Super, Dolphin will replace the base textures with the copied ones. So there's no need to delete the folders 'Controls-All-Wii' and DK/DD-Normal and also dolphin will not use additional RAM.
Controls Wii: If you use Wii remote w/ or w/out skip this step. The textures are already implemented in the base package. PS/Xbox: If you use any Playstation or Xbox controller go inside 'SF8Modulartextures Controls' folder. There are 2 types of mapping.
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Type A: Shake - Grabbing = Square/X - R1/RT buttons. Type B: Shake - Grabbing = R1/RT - Square/X buttons. Both support w/ nunchuck or wii remote sideways control style. Copy the folder you chose and put it inside 'SF8' folder.No need to delete 'Controls-All-Wii' folder. Region textures Almost all different region textures are implemented inside the base package.
Gallery was not, because of big ram usage with all of them together and prefetching. Choose PAL or NTSC v1.00 (rev0) or NTSC v1.01 (rev1) and copy the folder inside 'SF8'. Super DK Albino You can play as Super Donkey and Diddy. Copy the folders 'DK-Super' and 'DD-Super' inside SF8 folder. Or you can have only Diddy or Donkey as Super. No need to delete folders DK-Normal and DD-Normal. The internal resolution suggested is 3x Native.
Prefetching textures: You can use Prefetch Custom Textures (load all on startup). This will make the loading of textures instant when needed without any stuttering. It will use 1.6GB additional RAM. You can delete 'GalleryAllRegions/GalleryPAL/NTSC' and 'CreditsGallery' to reduce RAM usage by -570MB when prefetching. Controllers: The controls textures are for all Wii/PS/Xbox controllers. (58.26 MB ) donkey kong Country returns 3D Nintendo 3ds Games. (3415Mb ) donkey kong Country returns.
(3.33 GB ) donkey kong Country returns. (3415MB ) donkey kong Country returns.rar. (4482MB ) donkey kong Country returns.iso. (0MB ) SF8E01 donkey kong Country returns.
Wii Torrents. Download Wii ISO Torrents. NTSC-U (USA). Donkey Kong Country Returns Nintendo Platformer Fall 2010. PAL - EURO Wii iso Games.
Check the folder 'SF8Modulartextures' for the modular guide on how to choose. Proposed mapping.
Type A ( PS / Xbox): - Jump: X / A Shake: Square / X Grab: R1 / RT Map freelook: L1 / LT Revive (2P): Triangle / Y Type B (PS / Xbox): - Jump: X / A Shake: R1 / RT Grab: Square / X Map freelook: L1 / LT Revive (2P): Triangle / Y Note: When you play wii remote sideways, Freelook texture will be the nunchuck style texture. To change that replace tex124x2419ca5f20832d67a86 with the one you want. If you play 2P Mode, make sure to map 1 for Nunchuck and A for sideways to Triangle/Y also. EDIT: Corrected texture filename and added info about 2P. Included you can also find a profile optimized for Xbox controllers (combine it with Xbox-Type-A textures). How To Install Itunes On Linux Mint 16 Repositories.
Ini from the archive inside Documents Dolphin Emulator Config Profiles Wiimote And use these lines in DKCR's user config ini to auto load the profile. Controls PadType0 = 0 WiimoteSource0 = 1 WiimoteProfile1 = DKCR 4. Changelog v1.0: Original release v1.1: Preliminary fix for NTSC rev1 v1.2 (not released): Preliminary fixes for NTSC rev0 and NTSC rev1 v1.3:. Fixes NTSC rev0 and rev1, now supports all versions of the game.
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Support for Wii and PS controllers. Added Type B controller mapping style. Support for Wii sideways playing style. Added more HD stage backgrounds. Added many new HUD HD textures. Support for HD 2 players hud.
Reworked and cleaned countless HD textures And whatever else I forgot. V1.4:. Reworked numbers for all font sizes. (As pointed out by Khronikos) Now all numbers are more readable and complement the font used. Added fonts for system warnings (wii remote controller styles change). Fixed a typo at Map Freelook button texture in Controllers guide (Thanks coldnpale) 5. Disclaimer and Cr edits You CAN use it as a base to make your own pack for DKCR and release it.
You only need to credit me and PM me. That's it Credits: for providing me with NTSC rev0 textures for Wii remote wrist strap warning for Xbox Stick images for the YouTube video I hope you have fun with my HD texture pack and if you have any suggestions, contributions, or want to just thank, please do. Have fun stomping!
Looking really great! I was wondering when someone would start a HD Texture Pack for Donkey Kong Country Returns. It is really one of my favorite games on the Wii. Especially the HUD looks great! I don't mind the Xbox Controller interface (I do use a Xbox One Controller after all, it just makes sense). Any idea's what you intend to finish or how far you would go? Like Techie Android say, I only noticed that the interface is in HD, which works fine enough for me.
I don't mind. Ohh, one suggestion, you should also provide the textures in DDS format in addition. Check out Bighead's Custom Texture Tool. It also allows to optimize all the textures. As per section 1. Info of my post, this is a FHD texture pack. I play in 1080p, so basically I changed all textures that looked crap on this resolution.
I was going to do many other mipmap textures, but I saw in game that the difference was negligible to zero. So I tried to smart retexture the game and not all textures. The most problematic textures were actually the whole HUD (menus, life, items, etc) textures. But I also changed many other.
The thing is that many mipmaps on models look good with dolphin's IR upscaling. So for future updates, I will focus mostly on backgrounds and stationary objects and basically whatever my eyes catch and makes me feel that I'm not playing in HD. Plus textures for PS and Wii controllers. After these, maybe, I can look into converting the whole game.
I will look into having a DDS pack also. If you have to choose though I would still recommend PNG, because DXT1 textures are lossy and not lossless like PNG.
But I will not use OptiPNG or any other 'optimization'. OptiPNG is a filesize reduction filter that groups similar colors into one color. It basically reduces quality to save space. There's no difference in decoding speed. (, 06:34 PM)Paul12 Wrote: The install folder is a complete mess so i did not install. Good job on the textures by the way.
If the 7z inside looks crap, please use a newer 7z that supports LZMA 2. I updated the installation info to remark that. (, 07:33 PM)CTCaer Wrote: But I will not use OptiPNG or any other 'optimization'. OptiPNG is a filesize reduction filter that groups similar colors into one color. It basically reduces quality to save space. There's no difference in decoding speed.
OptiPNG can be used losslessly, without reducing quality in any way. The savings from doing it usually aren't especially big, though. And it only saves space on the disk – it doesn't affect how much RAM Dolphin uses since the textures are decoded when stored in RAM. Vizzed Retro Game Room offers 1000s of free professionally made games, all playable online on the website. Play Games from Retro Classic gaming systems including Super Nintendo, Sega Genesis, Game Boy Advance, Atari, etc and from the greatest franchises including Mario, Pokemon, Sonic, Zelda, Final Fantasy, Mega Man, etc.
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